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Assigned

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Reported

MCPE-226332 Copper chest loses its unique name when the world is reloaded Confirmed MCPE-225999 Sitting Copper Golem Statue has inconsistent UV mapping Community Consensus MC-300168 All shelf variants are in the redstone section of the creative inventory Fixed MCPE-225215 Player is unable to change the pose of a copper golem statue when holding an item Works As Intended MCPE-225213 Copper golem statue item is offset when dropped Confirmed MCPE-224872 Models are not loaded correctly in resource packs with subpacks Fixed MCPE-223825 All copper chests' inner textures are incorrectly mirrored Community Consensus MCPE-223754 Copper golem loses oxidation level when built sideways Confirmed MCPE-223753 Copper golem is spawned in the air when built sideways Confirmed MCPE-223747 Copper golems make equipping sounds when picking up equippable items Confirmed MCPE-221759 Underwater brightness change is no longer smooth Plausible MCPE-221702 Vibrant Visuals: Clouds and environment are no longer reflected on the water surface Unconfirmed MCPE-221699 Vibrant Visuals: Water surface texture is no longer visible when underwater Unconfirmed MCPE-221698 Vibrant Visuals: Caustics are no longer visible from the surface Unconfirmed MCPE-221695 Vibrant Visuals: Blocks underwater are no longer colored blue Unconfirmed MCPE-221297 Happy ghast moves faster when not being ridden Community Consensus MCPE-220606 Ghast is not centered vertically on its hitbox Fixed MCPE-220605 Harness model is not centered vertically on the happy ghast Works As Intended MCPE-220581 Vibrant Visuals: Respawn anchor is not consistently emissive on all sides Plausible MCPE-220579 Vibrant Visuals: Beacon beam texture is broken Fixed

Comments

This is a feature request. Not all textures were changed in the texture update, and the crystal part was already touched up.

Reopened, not a request. Will update the report accordingly.

Fixed in Preview 1.21.110.23

Also affects the eyeblossom

[media]

Make sure your pack has updated definitions. Paintings in vanilla look normal and support PBR rendering, it's even used by Vibrant Visuals.

Thank you for your report!
However, this issue is already being tracked in MCPE-179261, so I'll be resolving this one as a duplicate.

It has already been fixed in the previews, so it should be hitting the main release soon!

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Thank you for your report!
However, this issue is already being tracked in MCPE-164754, so I'll be resolving this one as a duplicate.

I'm sorry to hear this bug caused an unwanted purchase. Unfortunately we're unable to provide account support here, so you should request a refund through Microsoft Support|https://support.xbox.com/contact-us/].

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Hi, sorry to hear you’ve experienced this issue. Does the world show up again if you open the game and then head over to Settings > Storage and change the β€œFile Storage Location” setting?

Hi, this forum is only for reporting bugs from the game itself. For help with custom content, please head over to the add-on creator's appropriate channels, as Mojang Studios is unable to provide this kind of support.

I found this contact link on the add-on creators' website. Hope you get the help you need! πŸ™‚

The copper golem is not in version 1.21.94 of the game, it will be part of the next game drop (which should be release 1.21.110).

Thanks for the reply. I still cannot reproduce this myself, but I’ll mark the issue as β€œPlausible.”

From what you described, the totem is likely failing to work when you take damage from multiple sources in the same game tick, which would be related to MCPE-167938.

Hi, we do not have enough information to understand and reproduce this issue. Is it still happening, or was it a one time thing? Are there any special circumstances that could be affecting the gallery?

Hi, I'm not sure I understand this correctly, but the way the totem works is by preventing your death and then giving you a few status effects. Since it doesn't refill your health bar, wouldn't someone clicking fast enough be able to kill you again without negating the intended behavior of the totem?

Also, I must say I'm a little confused by the second video. It seems to me the mace's smash attack is bypassing the totem's protection, but I'm unable to reproduce this issue in my device.

Could you please explain the exact bug in a few more details?

Thank you for your report!
However, this is currently Working as Intended.

It's true that Mojang Studios have given general rules they considered for assigning rarity, but in the end it's an arbitrary definition.

Item rarity was reworked in snapshot 24w33a for Java Edition, which already included ominous trial keys. While it may look a little odd, it is currently the intended design.

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Thank you for your report!
However, this issue has already been reported in MCPE-53164, so I'll be resolving this one as a Duplicate.

It's quite a funny sight! The behavior seems to have slightly changed from what the original report describes, but we're still tracking it there. If you have any additional information you'd like to add, please head over to the linked ticket and add a comment.

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Leaves look like that in the Simple graphic mode. Switch to Fancy and see if the old look returns!

Thank you for your report!
However, this is a feature request. this website is only for reporting bugs.

The /fill command is used to fill areas with the same instance of a block. Specific floor patterns require many different rotations, and in some cases different blocks entirely.

Please head over to the appropriate feedback channels if you'd like to make a suggestion!

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This also happens when placing another copper golem statue on top of it.